Software Renderer
A simple software renderer I made from scratch. (Except to get a drawable surface and input events, for which SDL is used. Everything else, including maths code, is hand-written.)
Features:
- Vertex arrays
- Z-buffer
- Correct triangle clipping
- Shader system with perspective-correct interpolation
- Texture sampling
- Pixels drawn in quads
- OBJ file loading
- FPS-style camera
Source code repository
Licence: MIT